πŸ“– User manual Β· v1.0.0

APK Beaver user manual

Turn any website, local HTML project or visual design into a fully signed Android app β€” no coding required.

βœ“ No coding needed βœ“ APK & AAB output βœ“ Google Play ready βœ“ Visual Builder Windows
πŸš€
SECTION 01

Getting Started

APK Beaver is a Windows desktop application that turns a website, a folder of HTML files, or an app you design on screen into a real Android app (.apk or .aab) that you can install on a phone or upload to the Google Play Store.

πŸ’‘

You do not need to know programming, Android development, or the command line. Everything is done through the app's visual interface.

What you'll need before starting

πŸ”‘ A License Key

APK Beaver must be activated with a license key before you can use it. See License Activation.

🌐 Content for your app

A website address (e.g. https://myshop.com), a folder on your PC containing an index.html, or nothing at all β€” you can design the app with the built-in Visual Builder.

πŸ–₯️ Disk Space

About 1 GB of free disk space for the build tools (downloaded once), plus space for each app you build.

πŸ“Ά Internet

Needed for the first-time tool download, for activation, and for apps that load a website or ads.

The app window

The window has three main areas:

AreaWhat it does
Top barShows your license status (e.g. πŸ”‘ Full license) and the πŸ’Ύ Save Project and πŸ“‚ Open Project buttons.
Left panelThe Build wizard β€” six steps you work through from top to bottom β€” and, at the bottom, the πŸ”§ Build Tools box with a Manage Tools button.
Main area & footerThe current step's settings. The footer has ← Back, Preview, and Next Step β†’ (which becomes πŸš€ Build My App! on the last step).

The 6 steps

You can click any step in the left panel to jump to it, or use Next Step / Back at the bottom. Completed steps show a βœ“.

β‘  Your Website
β†’
β‘‘ App Identity
β†’
β‘’ Features
β†’
β‘£ Monetization
β†’
β‘€ Signing & Build
β†’
β‘₯ Build & Download
πŸ”‘
SECTION 02

License Activation

When you start APK Beaver, it checks for a valid license. If none is found, a License Activation window appears instead of the main app.

1
Enter your license key

Type or paste your key into the field in the activation window.

2
Click "Activate"

If the key is accepted, the window closes and the main app opens. If not, an error message is shown β€” check the key and try again. Use Get Your License Key in that window if you still need one.

Reading the license badge

The badge at the top of the main window tells you what your license allows:

BadgeMeaning
πŸ”‘ Full licenseEverything is unlocked: Signed APK, Signed AAB and the Visual Builder.
πŸ”‘ 2 features (or similar)Only some features are included. Hover over the badge to see which ones.
πŸ”‘ Not licensedThe license isn't active. You can look around, but builds are blocked.

Locked features

Features that are not part of your license are marked πŸ”’ Locked: Signed APK and Signed AAB (Step 5) and Visual Builder (Step 1). You can still see them, but clicking one shows a message such as β€œVisual Builder is locked on your license β€” upgrade your plan to unlock this feature”. Locked outputs are automatically un-ticked so they don't block your build.

ℹ️

If you press Build My App! while the license isn't active, you'll see β€œYour license is not active. Please activate the software.” and nothing is built.

βš™οΈ
SECTION 03

Download Build Tools

Before you can build your first app, APK Beaver needs to download a set of Android build tools. This only needs to be done once β€” the tools are stored on your PC and reused for every app.

⚠️

A red β€œ!” badge next to πŸ”§ Build Tools at the bottom of the left panel means some tools are missing. Follow the steps below before building.

1
Click "Manage Tools"

It's the button in the Build Tools box at the bottom of the left panel. The main area switches to the Build Tools Manager.

2
Check the Component Status list

The required components are JDK 17, Android SDK, Android Platform, Build Tools and Gradle. Each is shown as βœ… Ready or ❌ Missing. The line above the list tells you either β€œβœ… All build tools installed and ready.” or how many components are missing.

3
Click "⬇️ Download & Install Tools"

A progress bar and status text appear. The total download is around 400 MB β€” keep the app open until it finishes. Each component is downloaded and unpacked in turn.

Downloading Android SDK…62%
4
Wait for "βœ… All tools installed!"

When the status turns green, click ← Back to wizard and continue. The red β€œ!” badge disappears.

πŸ’‘

If the download fails or is interrupted, click the button again. Components that were already downloaded are skipped, so you only fetch what's missing.

ℹ️

Tools are stored under C:\Users\<you>\AppData\Local\Web2APK\tools. Unpacking uses Windows PowerShell, so Windows 10 or later is required.

🌐
STEP 1 OF 6

Your Website

Click Your Website in the left panel (this is the first screen you see). Choose where your app's content comes from using the three buttons at the top of the App Source card.

OptionWhen to use itWhat to do
🌐 Website URLYour content is already live on the internetEnter the full address, e.g. https://mywebsite.com. The app loads this site inside a native Android wrapper.
πŸ“ Local HTML FolderYou have HTML files on your computer and want them packed inside the appClick Browse… and choose the folder that contains your index.html. The files are bundled into the app, so it can run without a server.
🎨 Visual BuilderYou don't have a website and want to design the app yourselfClick Open Visual App Builder. See Visual Builder.
⚠️

The URL field starts out filled with the placeholder https://example.com. Replace it with your own address before building.

πŸ’‘

Any site that loads in a normal browser will work β€” a shop, blog, web app, booking system or portfolio. Use the Preview button in the footer to open the URL in your browser and check it first.

ℹ️

The Visual Builder option shows a πŸ”’ if your license doesn't include it.

πŸ“‹
STEP 2 OF 6

App Identity

Click App Identity. These fields control how your app appears on a phone and in app stores.

App details

App Name
The name shown under the icon on the phone. E.g. My Shop
REQUIRED
Package Name
A unique ID such as com.yourcompany.appname. Lowercase letters, digits and underscores, with at least two parts separated by dots. No spaces or capitals.
REQUIRED
Version Name
The version number people see, e.g. 1.0.0
DEFAULT: 1.0.0
Version Code
An internal whole number. Start at 1 and increase by 1 with every update
DEFAULT: 1
⚠️

The fields come pre-filled with sample values (My App and com.example.myapp). Change them β€” Google Play will not accept com.example apps and every app needs its own package name.

ℹ️

The Package Name must be unique worldwide. A good pattern is your domain name reversed: for myshop.co.za use za.co.myshop.

Branding (optional)

Click the App Icon or Splash Screen tile to choose an image from your PC (PNG or JPG). If you skip these, default visuals are used.

AssetRecommended sizeFormat
App Icon512 Γ— 512 pixelsPNG (square; transparent background recommended)
Splash Screen1080 Γ— 1920 pixelsPNG
πŸ’‘

Your icon image is used as-is at every size, so use a clean, square image with a little padding around the artwork.

⭐
STEP 3 OF 6

Features & Permissions

Click Features. Here you switch on extra capabilities and choose which device permissions your app may ask for.

App features

πŸ”„
Pull-to-Refresh
Users swipe down to reload the page
ON by default
πŸ“Ά
Offline Mode
Shows a friendly message when there's no internet
ON by default
πŸ“Ž
File Upload Support
Opens the phone's file picker and camera
ON by default
πŸ””
Push Notifications (FCM)
Send notifications to your users from the Push Dashboard
OFF by default
☰
Hamburger Navigation Menu
Adds a top bar and a slide-in drawer with your own links
OFF by default

Permissions

Tap a button to switch a permission on (βœ“) or off. Only enable what your app really needs β€” unnecessary permissions can get an app rejected on the Play Store.

πŸ“· Camera ON

Taking photos or scanning QR codes.

🎀 Microphone

Voice input or audio recording.

πŸ–ΌοΈ Media ON

Picking images and videos from the gallery.

πŸ“ Location

GPS and β€œnear me” features (precise and approximate location).

πŸ”” Notifications ON

Required on Android 13 and newer to show any notification.

πŸ“ž Phone

Reading the phone state β€” rarely needed.

πŸ‘€ Contacts

Reading and writing the contact list.

πŸ“… Calendar

Reading and writing calendar events.

πŸ”΅ Bluetooth

Connecting to and scanning for Bluetooth devices.

πŸ“‘ NFC

Reading NFC tags.

Camera, Media and Notifications are switched on by default; the others start off. Every app also automatically includes Internet, network-state, Wi-Fi-state and vibrate access β€” these are needed for any web app and can't be turned off.

Setting up the navigation menu

When you switch on Hamburger Navigation Menu, a Navigation Menu Setup card appears below the permissions.

Drawer Title
Shown in the top bar and at the top of the slide-in drawer. Falls back to your app name if left empty.
OPTIONAL
Bar Color
Background colour of the top bar and drawer (default #2196F3).
COLOR
Title/Icon Color
Colour of the title text, ☰ icon and menu labels (default white).
COLOR
Menu Items
One row per link: a Label and a URL. Use + Add Item to add rows and βœ• to remove one.
AT LEAST 1

Two example rows (Home, pre-filled with your website address, and About) are created for you. The first row acts as your home page: the 🏠 button on the right of the top bar always returns there. Menu links open inside the app, not in the phone's browser.

⚠️

A menu row is only used if it has both a label and a URL. Fill in the About URL or delete that row. If no row is complete, the menu is not added to the app.

ℹ️

The drawer panel currently uses the same colour as the Bar Color; the Drawer Background picker does not change it.

⚠️

If you turn on Push Notifications, you must also enter your App ID β€” see the next section.

πŸ’°
STEP 4 OF 6

Monetization (Ads)

Click Monetization. This step is completely optional β€” just click Next Step if you don't want ads.

Enabling AdMob ads

APK Beaver supports Google AdMob so you can earn money from your app. Three ad types are available:

πŸ“° Banner Ad

A small advertisement strip shown inside the app.

πŸ“Ί Interstitial Ad

A full-screen ad shown between pages or actions.

🎁 Rewarded Ad

The user watches a video ad to earn a reward. Optional β€” leave its ID blank to disable.

1
Switch "Enable AdMob Ads" on

The AdMob fields appear below.

2
Enter your AdMob IDs

From your AdMob account: the App ID (ca-app-pub-XXXX~XXXX), the Banner Ad Unit ID and the Interstitial Ad Unit ID (both like ca-app-pub-XXXX/XXXX). Add a Rewarded Ad Unit ID only if you want rewarded ads.

3
Just testing? Click "⚑ Auto-fill Test IDs"

This fills in Google's official test IDs (including rewarded), so you can see ads working without a real AdMob account. A warning reminds you they are test IDs.

⚠️

Test IDs are for testing only. Replace them with your real AdMob IDs before publishing, otherwise you will not earn anything and the Play Store may reject the app.

Triggering rewarded ads from your website

If you filled in a Rewarded Ad Unit ID and your app loads your own website, your page can use these helpers:

// Is an ad loaded and ready?
AndroidAds.isRewardedReady()

// Show the ad
AndroidAds.showRewarded()

// Find out what happened
window.addEventListener('rewardedAdResult', e => {
  if (e.detail.rewarded) { /* give the reward */ }
});

In the Visual Builder you don't need any code β€” use the Rewarded ad button component instead.

πŸ”
STEP 5 OF 6

Signing & Build Options

Click Signing & Build. A keystore is a secure digital certificate that signs your app. Android requires every app to be signed before it can be installed or published.

Keystore β€” Auto-Generate vs Use Existing

✨ Auto-Generate

Best for new apps. APK Beaver creates a secure keystore for you β€” nothing else to configure.

πŸ“‚ Use Existing

Choose this when you are updating an app that is already published. Browse to your .jks or .keystore file. You must use the same keystore as the previous release, or Google Play will reject the update.

Keystore credentials

Key Alias
A name for the key inside the keystore. When using an existing keystore this must match the alias in that file.
DEFAULT: app
Store Password
Protects the keystore file. Minimum 6 characters.
REQUIRED
Key Password
Protects the individual key. Minimum 6 characters.
REQUIRED
🚨

Back up your keystore and remember its passwords. If you lose either, you can never update your app on the Play Store.

Where auto-generated keystores live

A generated keystore is saved as <alias>-release.jks in C:\Users\<you>\AppData\Local\Web2APK\keystores. If a keystore with that alias already exists, it is reused rather than replaced β€” so enter the same password as before, or choose a different alias to start a fresh one. If the password is wrong, the build stops with a clear message.

To back it up, type the alias in the box under the warning and click ⬇️ Download Keystore. This opens the folder containing the file β€” copy the .jks to a safe place such as cloud storage. It works after your first build has created the keystore.

Build output

πŸ“±
Signed APK
Install directly on any Android device. Good for testing and sharing.
πŸͺ
Signed AAB
Android App Bundle β€” the format Google Play requires for upload.

Both are ticked by default. Untick one if you only need the other β€” but at least one must stay ticked.

Other build settings

SettingWhat it doesRecommendation
Target Android VersionThe Android version your app is built for.Leave as Android 16 (API 36). Google Play requires this; older targets (APIs 32–35) are marked sideload only and are rejected by Google Play.
Minimum Android VersionThe oldest Android version that can install your app.Leave as Android 7.0 (API 24). Options: API 21 (Android 5.0), 24, 26 (Android 8.0).
⚑ Fast Build ModeKeeps only the finished APK/AAB. Turn it off to also keep the full Android source project.Keep ON to save disk space.
▢️
STEP 6 OF 6

Build & Download

When you reach the last step, the Next Step button becomes πŸš€ Build My App!.

1
Click "πŸš€ Build My App!"

APK Beaver first checks that everything is filled in correctly. If something is missing, a red β€œβŒ Validation error” line appears in the build console telling you exactly what to fix β€” go back to that step and try again.

2
Watch the progress

A progress window shows the current stage and a percentage while the build console prints a live log.

Building APK…48%
3
Wait for "βœ… Build Complete!"

This normally takes a few minutes; your first build may take longer. When it finishes, the progress window closes and a πŸŽ‰ Your App Files card appears below the console.

4
If the build fails

Read the red lines in the console β€” they explain what went wrong. Common causes are listed in Troubleshooting.

⚠️

The Cancel button currently only closes the progress window. The build itself keeps running in the background, so wait for it to finish before starting another one.

πŸ’‘

The small clear button on the console title bar empties the log.

πŸ””
FEATURE GUIDE

Push Notifications

APK Beaver connects your app to a hosted Push Dashboard. You never need a Firebase account or a google-services.json file β€” you only need an App ID from the dashboard.

Set it up

1
Switch on "Push Notifications (FCM)" in Step 3

A green Push Notifications Active panel appears with an APP_ID field.

2
Get your App ID

Click Open Push Dashboard (it opens in your browser), sign in, create or open your app, and copy its App ID β€” a short code such as 8394fa.

3
Paste the App ID

Paste it into the APP_ID field in APK Beaver. Keep it exact β€” without it, devices cannot be linked to your dashboard app.

4
Build and install your app

Each time someone opens the app, their phone is registered with your App ID. Make sure the Notifications permission is on (Step 3) so Android 13+ phones can show notifications.

Sending messages from the dashboard

πŸ“¨ Push notification

A normal phone notification, even when the app is closed. You provide a title, a message and (optionally) an image. The dashboard reports how many devices received it.

πŸ“£ In-app alert

A coloured banner that slides up from the bottom while the app is open. It has a title, message, colour and an optional button (label + link). The app checks for a new alert about every 30 seconds. Each app has one alert at a time.

πŸ’‘

In-app alerts work whenever an App ID is entered. If you leave the App ID blank, the build log shows β€œNo Push App ID set β€” skipping in-app alert poller”.

🎨
FEATURE GUIDE

Visual Builder

The Visual Builder lets you design a complete multi-page app by dragging blocks onto a phone-shaped canvas β€” no website required. The finished app is packed inside the APK and works offline (embedded videos still need internet).

ℹ️

The Visual Builder is a licensed feature. If you see πŸ”’ Locked, it is not included in your license.

Opening the builder

In Step 1, click 🎨 Visual Builder, then Open Visual App Builder. A full-screen editor opens with three areas:

AreaWhat it does
Left β€” Block libraryAll the blocks you can add, grouped by category.
Centre β€” Phone canvasYour app as it will look. Page tabs and a theme bar sit above the phone.
Right β€” PropertiesSelect a block to edit its text, image, colours, spacing and click action.

Building your app

1
Add blocks

Drag a block from the library onto the phone. To put a block inside a Card, Box, Row or Column, select that container and click a block in the library.

2
Edit properties

Click any block on the canvas, then change its settings on the right. Use Duplicate or Delete at the bottom of the panel, or press the Delete key.

3
Arrange

Drag blocks on the canvas to reorder them.

4
Add pages

Use the page tabs above the phone to add, rename or delete pages. Buttons and menus can link between pages.

5
Set your colours

In the theme bar choose Primary, BG (background) and Text colours and click Apply theme.

6
Click "Use for APK build"

This generates your app and returns you to the wizard, where Step 1 now shows β€œβœ“ Visual project ready”. Continue with Steps 2–6 as normal. Your App Name and Package Name from Step 2 are used.

Available blocks

CategoryBlocks
TextHeading, Paragraph
MediaImage, Image Card, Photo gallery, YouTube video
LayoutDivider, Spacer, Card, Box, Row (side by side), Column (stacked)
NavigationTop Navigation, Bottom Navigation
ContentList, Header, Footer, Contact Info, FAQ accordion, PDF / document link, Price list / menu
ActionsButton, Website Link, Call Button, Email Button, Social media, WhatsApp button
AdsRewarded ad button, Credits counter

Button and image actions

Buttons and images can do something when tapped. Choose it under Click action:

ActionWhat happens
Go to screenOpens another page of your app.
Open URLOpens a web address.
Show messagePops up a message you type.
Phone callStarts a call to the number you enter.
Send emailOpens an email to the address you enter.
Watch rewarded adPlays a rewarded ad and awards credits (needs a Rewarded Ad Unit ID in Step 4). You can set the credit amount, a thank-you message and a page to open afterwards.

Saving, undo and shortcuts

ControlUse it to…
Undo / Redo (top bar)Step backwards or forwards through your changes. Shortcuts: Ctrl+Z to undo, Ctrl+Y (or Ctrl+Shift+Z) to redo.
Save project / Open project (top bar)Save your design to a file (.w2a.json) and open it again later.
← BackClose the editor and return to the wizard.
πŸ’‘

The main window's πŸ’Ύ Save Project button also stores your Visual Builder design, so one file keeps everything together.

πŸ’Ύ
FEATURE GUIDE

Saving Your Project

You don't have to start from scratch each time. Use the buttons at the top of the window:

ButtonWhat it does
πŸ’Ύ Save ProjectSaves all your wizard settings β€” and your Visual Builder design, if you have one β€” to a .wdbproj.json file.
πŸ“‚ Open ProjectLoads a saved project file and fills in the wizard for you.
ℹ️

Passwords are never saved. Re-enter your Store Password and Key Password each time you open a project.

πŸ’‘

After opening a project, glance through each step before building β€” especially the permission buttons and the navigation menu items β€” to confirm everything looks as you left it.

πŸ’‘

Save a new project file each time you release an update. It is the easiest way to keep your version name, version code and settings together.

πŸ“₯
AFTER THE BUILD

Your Output Files & Publishing

After a successful build, the πŸŽ‰ Your App Files card (Step 6) lists what was created. Files are saved in a new folder inside C:\Users\<you>\Web2APK-Builds, named after the build.

πŸ“±
APK file
Install directly on an Android phone
πŸ“¦
AAB file
Upload to Google Play Store

Click πŸ“‚ Open in Folder next to a file to show it in Windows File Explorer. If you turned Fast Build Mode off, an Android Source entry for the full project is listed as well.

Installing the APK on your phone

1
Transfer the APK to your phone

Copy the .apk via USB cable, email it to yourself, or share it through Google Drive or WhatsApp.

2
Allow installs from unknown sources

On the phone go to Settings β†’ Security (varies by brand) and enable Install unknown apps for your file manager or browser.

3
Tap the APK to install

Open the file and follow the prompts. Your app then appears in the app drawer.

Uploading the AAB to Google Play

1
Create a Google Play Developer account

Visit play.google.com/console. There is a one-time registration fee of $25.

2
Create a new app listing

In the Play Console click Create app and fill in the name, language and type.

3
Upload the AAB

Go to Release β†’ Production β†’ Create new release, upload your .aab file and follow the steps to publish.

⚠️

Google Play only accepts apps that target Android 16 (API 36). Keep Target Android Version on its default for any app you plan to publish.

πŸ› οΈ
TIPS & HELP

Troubleshooting

Here are answers to the most common issues. Build problems appear as red lines in the build console on Step 6.

Common messages and fixes

MessageWhat it meansHow to fix
Please enter a Website URL.Website URL is the chosen source but the field is empty.Go to Step 1 and enter your address (or choose another source).
Please select your local HTML folder.Local HTML Folder is chosen but no folder was picked.Click Browse… in Step 1 and pick the folder with your index.html.
Open the Visual Builder and click β€œUse for APK build” first.Visual Builder is chosen but no design has been sent to the build.Open the builder and click Use for APK build.
Please enter an App Name.The App Name field is empty.Fill it in on Step 2.
Invalid package nameThe Package Name has the wrong format.Use lowercase letters, digits and underscores in at least two dot-separated parts, e.g. com.mycompany.myapp.
Select at least one build outputBoth APK and AAB are un-ticked.Tick at least one on Step 5 (locked outputs can't be used).
Store / Key password must be at least 6 charactersA password is missing or too short.Enter at least 6 characters in both password fields on Step 5.
Please select your keystore file.Use Existing is chosen but no file was picked.Browse to your .jks / .keystore file.
Wrong keystore passwordThe Store Password doesn't match the keystore.Re-enter the correct password. This also appears if an auto-generated keystore with the same alias already exists β€” use its original password or a new alias.
Alias β€œβ€¦β€ not found in keystoreThe Key Alias doesn't exist in that keystore file.Correct the Key Alias on Step 5.
Your license is not active / … is locked on your licenseThe license is missing or doesn't include that feature.Activate the software, or untick/avoid the locked feature.
Missing tools / ❌ componentsBuild tools aren't fully downloaded.Click Manage Tools and run Download & Install Tools again.
Gradle … failedThe Android build itself hit an error.Scroll the console for the red β€œBUILD ERROR” lines. Retry once; if it persists, check your internet connection and free disk space.

When things don't work in the finished app

ProblemCheck
Ads don't appearAdMob is switched on in Step 4 and all IDs are filled in. Brand-new AdMob units can take a while to start serving.
Notifications don't arriveThe App ID is correct, the Notifications permission is on, and the user has opened the app at least once so the phone is registered.
A page doesn't load in the appThe website works in a browser (use Preview) and the device has an internet connection.
Camera or file upload does nothingFile Upload Support and the Camera / Media permissions are on.

General best practices

πŸ’Ύ Back up your keystore

Right after your first successful build, use ⬇️ Download Keystore and store the .jks file somewhere safe, like cloud storage.

πŸ”’ Increase the version code

Every update you publish needs a higher Version Code than the last (1 β†’ 2 β†’ 3). Never reuse one.

πŸ§ͺ Test the APK first

Always install and test the APK on a real phone before uploading the AAB to Play Store.

πŸ“‹ Use real AdMob IDs

Replace the test IDs with your own before you publish.

πŸ”‘ One alias per app

Giving each app its own Key Alias keeps their signing keys separate and avoids password mix-ups.

πŸ’Ύ Save your project

Use πŸ’Ύ Save Project after every build so updates are quick and consistent.

πŸ’‘

The Preview button in the footer opens your website URL in your normal browser, so you can double-check it before building.